This version has been tested and CANNOT be ran without RTP. Didn't change the log because I was too lazy.
Version 1.4 Update
This update was originally finished on December 11th, but couldn't be uploaded until now due to the game jam going on. This is a copy of the update log from a private subreddit me and my friends have. All versions except the current version will only be uploaded in their no-RTP formats.
Alright, it's time for the last update. This update is probably going to be the last, unless either A) more bugs are found, or B) I make a definitive edition or something. There's still a lot of content that I wanted to do that didn't make the cut, but at least for now, I'm not going to mess with that. So, without further ado, here's the new batch of (Admittedly small) changes:
*Some text changes barely worth mentioning, like un-capitalizing some of Buddy's dialogue and making some conversations slightly longer
*Some text changes that ARE worth mentioning, like removing all mentions of Buddy's colorblindness (because it was really shoehorned in, and there's a better explanation for the game's color scheme later anyway).
*Some small event changes barely worth mentioning, like making more of the events directional.
*Some small event changes that are (kinda) worth mentioning, like how you can now unlock the Hideout's front door from the inside, and how there's some extra filler events in the Downtown area telling you not to explore the giant empty space full of trees.
*The title screen now displays the game's version number.
*And finally, the biggest change of all, THE GAME IS NOW 100% RTP FREE! Since the only part of the RTP I was using was the sound effects (And ONE character texture), I just exported them all out, renamed them, and then replaced all the uses of sound effects (and texture) with the new, renamed ones. This cuts the file size down from about 200 MB to about 2 MB. I can't actually test to see if this worked though, so all I can do is hope that it worked.
None, really. Didn't find any.
It was a lot of fun working on this and polishing it to perfection, but I think it's high time for this game to be put to bed, until I can find a better use for it.
Thanks to Zach, Erik, Michael, and that one guy on the internet for playtesting my game. It means a lot.